Better Game Characters By Design

Better Game Characters By Design


March 2, 2007 lecture by Katherine Isbister for the Stanford University Human Computer Interaction Seminar (CS 547). The underlying psychological principles that help to make the best game characters compelling to players are examined; taking a psychological approach to understanding their design allows us to extend the insights their designers have had into other application areas in which social and emotional principles come into play. CS 547 | Human-Computer Interaction Seminar: Stanford HCI Group: Stanford Center for Professional Development: Stanford University Channel on YouTube:

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